Poisoned Puppet quests

From Wiki Panic Room

First quest chain (available since level 25)

1. Desire for freedom - Hallway

2. Window in the door - Obtain unknown key (Any rat/raven, after 4 attempts)

3. Rusty keys - Obtain 2 keys from rats and ravens

4. Diagnosis - Living room, against time

5. Adsorbents - Basement, (after 6 challenges)

6. Antibiotics - Film theater, antibiotics (after 6 challenges)

7. Decoction - Children's room, night, decoction (after 1 challenge)

8. A fairy tale for fools - Library,Panacea (after 3 challenges)

9. On the other side of the door - Go through the challenge with the puppet

10. Secret room - Cellar

11. Poisoned puppet - Go through the challenge with the puppet

12. Secret diary - Cellar.Find page 1 of the Poisoner's diary (after 6 challenges)

13. Recipe of the drink - Kitchen, Black currant juice (after 11 challenges)

14.Mulberry juice - Attic, mulberry juice (after 11 challenges)

15. Aronia juice - Basement, Aronia juice ( after 6 challenges)

16. The mystery of the missing pots - Kitchen

17. pH-factor - Children's room, Litmus strip (after 6 challenges)

18. Secret of the poison - Put together the "Poison analyzer" collection

19. Other pages of the diary - Cellar. Find page 5 of the Poisoned One's diary

20.Puppeteer's mysteries - Cellar. Find page 5 of the Poisoner's diary



Second quest chain of the poisoned puppet.


1. Emergency assistance - Living room. Find mortar and pestle (after 5 challenges)

2. The danger has passed - Basement

3. New information - Cellar.Find page 9 of the Poisoner's diary

4. Chemical stuff- Living room

5. Unexpected indiscretion - Cellar, against time

6. Tailed runaway - Cellar, shadows, 2 times

7. Indiscriminate catching - Catch 5 grey rats on the house plan

8. The charm of imprisonment - Cellar. Find page 11 of the Poisoned One's diary

9. Scraps in the kitchen - Kitchen, words

10. Second half - Hallway, words

11. Three is better than two - Living room, words

12. Mockery - Basement, words

13.Escape attempts - Cellar. Find page 13 of the Poisoned One's diary

14. Tracing the victim - Library,words

15. First letter - Any room (except of paid ones). Technician (after 3 challenges)

16. Second letter - Any room (except of paid ones), Acrobat (after 4 challenges)

17. Third message - Any room (except of paid ones).Judge (after 4 challenges)

18. Fourth letter - Any room (except of paid ones). Doctor (after 5 challenges)

19. Last letter - Any room (except of paid ones). Artist (after 5 challenges)

20. Revived memory - Put together the "Survivors" collection

21. Killer installed - Cellar, Find page 16 of the Poisoner's diary

22. Cries and pleas - Hallway

23.Friendly support - Kitchen, shadows

24.Jar with a secret - Cellar. Find page 18 of the Poisoner's diary

25.Old things - Any room (except of paid ones). Used light bomb (after 3 challenges)

26. Acute eyesight - Living room, Broken glasses (after 3 challenges)

27. Substitution in the basement - Basement. Junk electromagnet (after 4 challenges)

28. Another discovery - Kitchen. Broken bracelet (after 4 challenges)

29. Belongings of the sufferer - Put together the "Broken weapons" collection

30. Another secret revealed - Cellar. Find page 22 of the Poisoned One's diary

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