Backyard Mechanics

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Revision as of 18:13, 14 December 2016 by Nikita tech (Talkcontribs)


You have to complete ‘first floor puzzle’ to gain permanent access to backyard.


In the beginning for a small training chain (3 quests) you can get into the yard even if first floor puzzle is not complete. but after the end of that training chain, you have to complete first floor puzzle to gain permanent access to the backyard.


First thing to know is that interaction with backyard items goes in the sets of five clicks. you will need one kind of item for first four clicks (also available in store for copper coins) and you will need a different items for final click (available in store for gold coins). You can also find these items in the game, i will give the detail below.


Second thing to know is after each set of five clicks the object will disappear or become inactive for few minutes. hovering your mouse over the object will let you know after how many minutes it will be again available for interaction.


Third thing is if you are unable to complete a set of five clicks, for example you did 4 clicks but dont have item for final click then the object will reset again in 48 hours. that is you will be able to start your set of 5 clicks again after 48 hours. hovering your mouse over the object will let you know how much time is left.


Important Things to Remember


- the fifth/final click items will fall only in one of the three trap modes in the rooms (i.e. mirror room, against time and invisible ink)


- Inventory limit for each of the interacting item is 30


- Each backyard object levels up as you interact with them. After an object reaches level-5, it will need 2 interacting items for each click. if you hover your mouse over any backyard object, it will show level of that object in a small purple circle.



Where to find Interacting Items in the Game


Gate - Cutting Pliers (kitchen, basement, bathroom, Indian room), Sledgehammer (hall, winter garden)

Kite - fishing line (living room, theater, bathroom, Indian room), spool (kitchen, lair)

Nest - flute (children's room, study, bathroom, Indian room), a hunter whistle (Living room, lair)

Ladder - stick (hall, theater), rake (basement, winter garden)

Swing - hemp (library, bedroom), rope (children's room, study)

Fountain - rubber gloves (basement, winter garden), bucket (kitchen, hallway)

Jack - radio component (attic, lair), Circuit board(basement, theater)

Crow - spitball (library, photolab), chestnut (attic, photolab)

Jim - vitamins (living room, photolab), pills (library, photolab)

Lantern - firefly net ( children), empty jar (living room)

Jenny - recipe (kitchen) recipe book (library)

Hollow - Candle (entrance hall), flashlight (bedroom)

Bushes - bast basket (attic), basket (bedroom)

Statue - matches ( bedroom), the wick ( attic)

Cat - sprayer (wintergarden), a dog barking (theater)

Weathercock - Stone (study) slingshot (children's room)

Strange shadow -glass (attic), bug (study)


You can also find rake, hunters whistle, spool and sledge hammer while cracking safes.


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The Yard in Details

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Backyard is a new permanent location. It becomes available after you choose a faction and complete the ‘first floor puzzle’.

First floor puzzle is located on the lower left side of your house plan as well as in your puzzles tab. You will get multiple notifications that an area of the yard is available to you long before you have completed the First Floor puzzle, this just means that when you do gain access to the yard you will have many areas to interact with. You can see yard location on the background of the house when you hover your mouse over the following light and map sign in your house plan.

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