Robbery Mechanics

From Wiki Panic Room

Robbery is a permanent feature of this game now. Here are the mechanics that will help you understand how to play it. You can find armored safe among other objects in the rooms of the house.

Important: safes are special item and their fall rate does not improve by using decors or amulets. However, if you have a lot of decor / amulets for other items (rare and frequent), there is a chance that fall rate of special item reduce automatically because the total quantity of falling objects is limited.


Once you have found it, it automatically appears in the room as a decoration and increase amount of copper tokens received.

The safe will stay in your room for 16 hours (placing the cursor on it will show you the remaining time). If it was cracked by one of your friends, the traces will also remain for 16 hours, but note that the countdown begins when you have found the safe, not when opened it. When the time expires, the safe will disappear without a trace.

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Opening Safes:


To open the safe you need ‘set of lockpicks’. Once the safe is in your room, you will find lockpicks in all rooms of the house. With the help of lockpicks you can also open safes in your neighbors’ rooms.

-to open safe in your room: 8 sets of lockpicks required

And in last 3 hours of your safe you can use just 2 lockpicks to open it


-to open safe in your neighbor room: 3 sets of lockpicks required


Important: If a player has 10 lockpicks, he cannot find any new lockpicks, untill he used them.


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When you click on your own or your friend’s safe a circle will appear as shown in the above picture. It will show if you have desired number of lock picks. Click on the lock picks (green circle) to open the safe. The other circle shows master key (purchase it in store ‘activators’ tab). One master key can open any safe. When the safe opens its contents become visible as in the next picture above.


Collecting Evidence:

If your friend has opened your safe then instead of safe you will see footprints of the thief there. hovering mouse over the footprints will let you know the name of person who cracked it. if you click on footprints, you will collect “Evidence”. Once you collect evidence, footprints will disappear. Collecting evidences gives you special bonuses explained below.

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Thief Sacks:

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If you crack a safe of your neighbor, among other contents you will also get a ‘Thief’s Sack’. Collecting Thief’s Sacks adds to special bonuses explained below.


How do i know that my friend/neighbor has safe in his room?


On the picture of your friend (in the friend bar) who has safe in his room a special sign of ‘hand and sack’ will appear, indicating that a safe is present in this room.



Why should i open a safe?


you should open safes as there are lots of valuable rewards and bonuses that you can get by opening it.

Following Special Rewards you can find inside a safe, almost all of them worth gold.

1.Ordinary and tough nets and traps

- backyard interacting items - collections combining items - various tools and amulets - various health restoring items including foods, first aid kits, healing balsam, chocolate, cup of coffee etc.


You will also get following Special Bonuses:

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Bonuses for Opening Safes:

- Firstly, Cracking each safe gives bonus +1% to Freedom Points and copper tokens obtained by going through the rooms -for 40 hours.

This special bonus can stack up to 30 times. Every new bonus restarts the timer.

Caution: a single part of the bonus is active for 40 hours and if you dont crack another safe during that time the bonus will not stack and you will have to start anew. Secondly, stack up safe’s bonus 30 times to get another special bonus ‘Themis’ -accelerating life restoration by 25% for one week, and also increases the amount of copper tokens and freedom points received for completing rooms by 30% and then the bonuses' collection starts again

Note that the Themis activates immediately and doesn't appear in the inventory. If you bring together the new Themis while old is still active, the timer just restarts.


- Bonuses for Collecting Evidences:

Firstly, collecting each Evidence gives bonus +1% to the freedom points -for 40 hours. This special bonus can stack up to 15 times. bonus will disappear as you collect 15th evidence and will start accumulating again from beginning.


Caution: a single part of the bonus is active for 40 hours and if you don’t find another Evidence during that time the bonus will not stack and you will have to start anew.

Secondly, Stack up Evidence bonus 15 times to get Special Decoration ‘Detective Hat’ - +15% to freedom points for 7 days. Once you won it, it will go in your decorations tab automatically. you do not need to combine evidence to get detective hat.


Bonuses for Collecting Thief Sacks:

Firstly, collecting each Thief Sack gives bonus +1% to the amount of tokens for going through the rooms -for 40 hours.

This special bonus can stack up to 15 times. bonus will disappear as you collect 15th sack and will start accumulating again from beginning.

Caution: a single part of the bonus is active for 40 hours and if you don’t find another Evidence during that time the bonus will not stack and you will have to start anew.

Secondly, stack up thief sacks bonus 15 times to get Special Decoration ‘Avengers Mask’, +15% to the number of tokens for completing the rooms for 7 days.

Once you won it, it will go in your decorations tab automatically. you do not need to combine thief sacks to get avengers mask.

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Points to Remember:


If you are robbed then for 3 hours you have double chance of finding safe in the rooms of the house.

After you collect all items of same type i.e. 30 safes or 15 evidences or 15 thief sacks, your counter will be reset and then you can start collecting bonuses again. You can rob same neighbor once in two hours..

Once you win it, Themis will activate itself whereas ‘Detective Hat’ and ‘Avenger’s Mask’ will appear automatically in ‘Decorations’ tab, you do not need to combine thief sacks and evidences to get them. Remember themis is an achievement not a decor, it will appear among other bonuses and amulets in the top left side of your game screen. Themis bonus remain active for 7 days. its time does not stack up. if you already have one and won another themis it will start your time from day one again. the leftover time of the previous themis will be lost.


How many sets of lockpicks i can store in my inventory?

If a player has 10, he can not find any new lockpicks.


Is there anyother way to get sets of lock picks apart from looking for them in the rooms of the house?

You can also purchase set of lockpicks from vending machine.


Can i find all these details in the game?

Yes by clicking on this sack sign in the game you will get all the details. Opening this window will also let you know how many safes, evidences or sacks you have collected so far.

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If you don't want your safe to be stolen, you may drive thieves away with the special items in Vending machine's (store) "decoration" tab.

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Additional lock adds 3 to the needed amount of lock pick sets. You cannot apply more than 3 additional locks at one time.

Trap - makes your safe inviolable, - as a result no thief will be able to crack your safe for 4 hours!

Disguise hides the information about you having a safe from your friends' page.

The Master key item (you can find it in the Store on "Activators" tab) can open the safe with any amount of locks.

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